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Amari and the Great Game / B.B. Alston.

Twelve-year-old Amari is a Junior Agent at the Bureau of Supernatural Investigations, where she deals with all kinds of weird and wonderful creatures and has a weredragon as a roommate. But that's nothing compared to her biggest challenge: being accepted for who she is. For Amari is a magician, and magicians are the sworn enemies of the supernatural world. After finding her missing brother and saving the entire supernatural world, Amari Peters is convinced her first full summer as a Junior Agent will be a breeze. But between the fearsome new Head Minister's strict anti-magician agenda, fierce Junior Agent rivalries, and her brother Quinton's curse steadily worsening, Amari's plate is full. So when the secretive League of Magicians offers her a chance to stand up for magiciankind as its new leader, she declines. She's got enough to worry about! But her refusal allows someone else to step forward a magician with dangerous plans for the League. This challenge sparks the start of the Great Game, a competition to decide who will determine the future of magiciankind. The Great Game is both mysterious and deadly, but among the winner's magical rewards is Amari's last hope for lifting Quinton's curse so how can she refuse? An electrifying sequel to the award-winning Amari and the Night Brothers, this captivating fantasy novel is ideal for readers who love magic and mystery.

Item Information
Barcode Shelf Location Collection Volume Ref. Branch Status Due Date Res.
C9009443019 JF ALS
Junior fiction   City Branch . . Available .  
C9009443213 JF ALS
Junior fiction   Smithfield Branch . . Available .  
. Catalogue Record 1148241 ItemInfo Beginning of record . Catalogue Record 1148241 ItemInfo Top of page .
Catalogue Information
Field name Details
ISBN 9781760509897 (paperback)
Author Alston, B. B. author.
Title Amari and the Great Game / B.B. Alston.
Published Richmond, Victoria : Hardie Grant Children's Publishing, 2022.
Physical description 422 pages ; 20 cm.
Series Supernatural investigations 2
Summary Twelve-year-old Amari is a Junior Agent at the Bureau of Supernatural Investigations, where she deals with all kinds of weird and wonderful creatures and has a weredragon as a roommate. But that's nothing compared to her biggest challenge: being accepted for who she is. For Amari is a magician, and magicians are the sworn enemies of the supernatural world. After finding her missing brother and saving the entire supernatural world, Amari Peters is convinced her first full summer as a Junior Agent will be a breeze. But between the fearsome new Head Minister's strict anti-magician agenda, fierce Junior Agent rivalries, and her brother Quinton's curse steadily worsening, Amari's plate is full. So when the secretive League of Magicians offers her a chance to stand up for magiciankind as its new leader, she declines. She's got enough to worry about! But her refusal allows someone else to step forward a magician with dangerous plans for the League. This challenge sparks the start of the Great Game, a competition to decide who will determine the future of magiciankind. The Great Game is both mysterious and deadly, but among the winner's magical rewards is Amari's last hope for lifting Quinton's curse so how can she refuse? An electrifying sequel to the award-winning Amari and the Night Brothers, this captivating fantasy novel is ideal for readers who love magic and mystery.
Subject African American girls -- Juvenile fiction
Siblings -- Juvenile fiction
Blessing and cursing -- Juvenile fiction
Magicians -- Juvenile fiction
Magic -- Juvenile fiction
Children's stories
Paranormal fiction
Fantasy fiction
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